ZeroSpace.gg

Sentinel

Protectorate Co-Op T1.5 Army Unit

import Sentinel from "../../../../faction/protectorate/unit/sentinel.js"; import { Upgrade } from "../../../../../engine/ability.js"; export class CoopSentinel extends Sentinel { static override src = "src/zerospace/coop/commander/aster/unit/coop-aster-sentinel.ts"; constructor() { super(); this.internalId = undefined; this.internalPath = undefined; this.setVariantUUID("coop-aster"); delete this.upgrades.longshotCalibration; this.upgrades.longshotCalibration = new Upgrade({ name: "Longshot Calibration", unlockedBy: ["faction/protectorate/building/research-lab"], description: "+4 attack range", tier: "T1", position: "A", fluxCost: 100, researchTime: 45, apply: () => { this.attacks.hR7RailCannon!.range! += 400; }, parentId: this.id, parentUUID: this.uuid, }); delete this.upgrades.heavyRockets; this.upgrades.hyperdenseRounds = new Upgrade({ name: "Hyperdense Rounds", unlockedBy: ["faction/protectorate/building/mechanical-research-lab"], description: "+100% damage vs heavy armor", tier: "T2", position: "A", fluxCost: 100, researchTime: 45, apply: () => { const attack = this.attacks.hR7RailCannon!; attack.bonusDamage![0]!.multiplier! += 3.0; }, parentId: this.id, parentUUID: this.uuid, }); this.upgrades.falcoRounds = new Upgrade({ name: "Falco Rounds", description: "Sentinels can target air units.", tier: "T2", position: "B", fluxCost: 150, researchTime: 45, parentId: this.id, parentUUID: this.uuid, uuid: "132e13bd-eae0-4b7e-961a-fa1a73e5da17", }); this.unlockedBy = ["coop/commander/aster/building/coop-aster-research-lab"]; this.createdBy = ["coop/commander/aster/building/coop-aster-prot-barracks"]; this.upgradedBy = ["coop/commander/aster/building/coop-aster-research-lab"]; } } export default CoopSentinel;