ZeroSpace.gg

Behemoth

Grell T3 Army Unit

import { GrellArmyUnit } from "../../../../defaults/grell.js"; import { Attack, Upgrade } from "../../../../engine/ability.js"; export class Behemoth extends GrellArmyUnit { override uuid: string; static override src = "src/zerospace/faction/grell/unit/behemoth.ts"; constructor() { super(); this.hexiteCost = 100; this.fluxCost = 200; this.buildTime = 80; this.buildCount = 1; this.name = "Behemoth"; this.tier = "T3"; this.hotkey = "D"; this.uuid = "6774a583-46f9-41a8-9feb-ddaf997bc401"; this.internalId = "Troop_GrellBehemoth_C"; this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_GrellBehemoth.Default__Troop_GrellBehemoth_C"; this.internalTags = [ "Attackable.Unit.Troop", "Attackable.ArmorType.Heavy", "Logic.ABES", "Attackable.Biological", "Attackable.FlyingUnit", ]; this.internalSecondaryTags = ["Biological", "Air"]; this.unlockedBy = ["faction/grell/building/elderwomb", "faction/grell/building/skyclutch"]; this.createdBy = ["faction/grell/building/elderwomb"]; this.upgradedBy = ["faction/grell/building/skyclutch"]; this.hp = 625; this.shields = 0; this.armor = 0; this.armorType = "heavy"; this.speed = 500; this.supply = 8; this.turnSpeed = 2500; this.vision = 1800; this.description = "Powerful flying brawler. \nPeriodically deals area damage over time on attacks."; const behemoth = this; this.attacks.energyBurst = new Attack({ name: "Energy Burst", damage: 30, cooldown: 2.0, armorPenetration: 0, delay: 0.3, range: 1200, targets: ["ground"], bonusDamage: [{ multiplier: 3.0, vs: ["armor:heavy"] }], parentId: this.id, parentUUID: this.uuid, }); // should be a trigger later, and be called deathbloom, but i forget how triggers work and meh // // this.spells.sacrifice = new Spell({ // name: "Sacrifice", // description: // "Sacrifices itself, healing nearby units and damaging enemies. +25% damage and healing from death effect. Autocast on death.", // hotkey: "M", // targets: ["self"], // parentId: this.id, // parentUUID: this.uuid, // }); this.attacks.faerieFire = new Attack({ name: "Faerie Fire", energyCost: 5, energyType: "abes", cooldown: 0, damageOverTime: 40, duration: 8, range: 200, targets: ["ground"], splash: { multiplier: 1.0, range: 200 }, description: "Area damage spell unleashed once every 5 attacks. Deals 20 damage every 0.5s for 8s to enemies in area.", parentId: this.id, parentUUID: this.uuid, }); this.upgrades.weaponRange = new Upgrade({ name: "Weapon Range", description: "+6 attack range.", tier: "T3.5" as const, fluxCost: 100, researchTime: 50, apply: () => { behemoth.attacks.energyBurst!.range = 1800; }, parentId: this.id, parentUUID: this.uuid, }); this.upgrades.deathbloom = new Upgrade({ name: "Deathbloom", description: "Deals 50 damage and heals 50 health per second to nearby ground uits upon death. Lasts 5 seconds.", tier: "T3.5", fluxCost: 100, researchTime: 50, parentId: this.id, parentUUID: this.uuid, }); } } export default Behemoth;