ZSGG Public Library
Stinger
Grell T1 Army Unit
import { GrellArmyUnit } from "../../../../defaults/grell.js";
import { Attack, Passive, Upgrade } from "../../../../engine/ability.js";
class Stinger extends GrellArmyUnit {
override uuid: string;
static override src = "src/zerospace/faction/grell/unit/stinger.ts";
constructor() {
super();
this.hexiteCost = 75;
this.fluxCost = 0;
this.buildTime = 30;
this.buildCount = 3;
this.name = "Stinger";
this.tier = "T1";
this.hotkey = "Q";
this.uuid = "234bc62d-ee5e-4033-ab5c-73abd6ae9947";
this.internalId = "Troop_Grell_Stinger_C";
this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_Grell_Stinger.Default__Troop_Grell_Stinger_C";
this.internalTags = [
"Attackable.Unit.Troop",
"Attackable.Unit.Light",
"Attackable.ArmorType.Light",
"Attackable.Biological",
];
this.internalSecondaryTags = [];
this.hp = 90;
this.shields = 0;
this.armor = 0;
this.armorType = "light";
this.speed = 700;
this.supply = 1;
this.turnSpeed = 5000;
this.description = "Fast small melee unit.";
this.createdBy = ["faction/grell/building/broodwomb"!];
this.unlockedBy = ["faction/grell/building/broodwomb"!];
this.upgradedBy = ["faction/grell/building/young-canopy"!];
const stinger = this;
this.attacks.feralClaws = new Attack({
name: "Feral Claws",
damage: 6,
range: 100,
cooldown: 0.65,
delay: 0.06,
targets: ["ground"],
armorPenetration: 0,
parentId: this.id,
parentUUID: this.uuid,
});
this.passives.biomassSubversion = new Passive({
name: "Biomass Submersion",
description: "On friendly biomass gain stealth and +50% attack speed",
unlocked: false,
parentId: this.id,
parentUUID: this.uuid,
});
this.passives.dissolvingVenom = new Passive({
name: "Dissolving Venom",
description: "Attacks deal 6 damage per second and slow move speed by 25%. Lasts for 5 seconds.",
unlocked: false,
parentId: this.id,
parentUUID: this.uuid,
});
this.upgrades.extensorAdaptation = new Upgrade({
name: "Extensor Adaptation",
description: "Increase Stinger movement speed by 30%",
tier: "T1.5" as const,
fluxCost: 70,
researchTime: 40,
apply: () => {
stinger.speed = (stinger.speed || 0) * 1.3;
},
parentId: this.id,
parentUUID: this.uuid,
});
this.upgrades.dissolvingVenom = new Upgrade({
name: "Dissolving Venom",
description: "Attacks deal 6 damage per second and slow move speed by 25%. Lasts for 5 seconds.",
tier: "T3.5" as const,
fluxCost: 125,
researchTime: 60,
apply: () => {
stinger.passives.dissolvingVenom!.unlocked = true;
},
parentId: this.id,
parentUUID: this.uuid,
});
this.upgrades.biomassSubmersion = new Upgrade({
name: "Biomass Submersion",
description: "+30% attack speed. \nGain stealth on friendly Biomass.",
tier: "T2.5" as const,
fluxCost: 100,
researchTime: 45,
apply: () => {
stinger.passives.biomassSubversion!.unlocked = true;
// Note: +50% attack speed boost applies conditionally on friendly biomass gain
},
parentId: this.id,
parentUUID: this.uuid,
});
this.upgrades.pouncingReflex = new Upgrade({
name: "Cliff Jumping",
description: "Stingers can jump up and down normal cliffs. Upon landing, gain 50% attack speed for 5 seconds.",
tier: "T2.5" as const,
fluxCost: 100,
researchTime: 45,
apply: () => {
stinger.speed = (stinger.speed || 0) * 1.2;
stinger._addTags("jump:up", "jump:down");
},
parentId: this.id,
parentUUID: this.uuid,
});
}
}
export default Stinger;