ZSGG Public Library
Weaver
Grell T3.5 Army Unit
import { GrellArmyUnit } from "../../../../defaults/grell.js";
import { Attack, Channel, Spell, Upgrade } from "../../../../engine/ability.js";
export class Weaver extends GrellArmyUnit {
override uuid: string;
static override src = "src/zerospace/faction/grell/unit/weaver.ts";
override get infuseCost(): number {
return 30;
}
constructor() {
super();
this.hexiteCost = 75;
this.fluxCost = 175;
this.buildTime = 40;
this.buildCount = 1;
this.name = "Weaver";
this.tier = "T3.5";
this.hotkey = "E";
this.energy = 50;
this.uuid = "958e5bfe-1482-4776-a6fd-88cee520a3b3";
this.internalId = "Troop_GrellWeaver_C";
this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_GrellWeaver.Default__Troop_GrellWeaver_C";
this.internalTags = [
"Attackable.Unit.Troop",
"Attackable.Unit.Light",
"Attackable.ArmorType.Medium",
"Logic.ConstantMaxEnergy",
"Attackable.Biological",
];
this.internalSecondaryTags = [];
this.unlockedBy = ["faction/grell/building/synapse-canopy"];
this.createdBy = ["faction/grell/building/elderwomb"];
this.upgradedBy = ["faction/grell/building/synapse-canopy"];
const unit = this;
this.hp = 200;
this.shields = 0;
this.armor = 0;
this.armorType = "medium";
this.speed = 650;
this.supply = 4;
this.turnSpeed = 2000;
this.description = "Grell caster. \nDeals bonus damage against air.";
this.attacks.mephiticSpit = new Attack({
name: "Mephitic Spit",
damage: 20,
range: 1200,
cooldown: 2,
targets: ["air", "ground"],
bonusDamage: [{ multiplier: 2.0, vs: ["domain:air"] }],
parentId: this.id,
parentUUID: this.uuid,
armorPenetration: 0,
delay: 0.26,
});
this.spells.acidBlight = new Spell({
name: "Acid Blight",
description: "Create an acid puddle at target location. Puddle poisons enemy units. Lasts 10 seconds.",
energyCost: 80,
energyType: "classic",
targets: ["map"],
hotkey: "F",
parentId: this.id,
parentUUID: this.uuid,
});
this.spells.siphonLife = new Channel({
name: "Siphon Life",
description:
"Drain enemy health, slowing them by 20%, and poisoning them \nOR \nHeal allies for 5 health per second and grant them 1 armor",
energyCost: 10,
energyType: "classic",
hotkey: "Y",
targets: ["air", "ground"],
parentId: this.id,
parentUUID: this.uuid,
});
this.upgrades.koruNeuropaths = new Upgrade({
name: "Koru Neuropaths",
description: "+25% cast range",
tier: "T3.5",
fluxCost: 100,
researchTime: 50,
apply() {},
parentId: this.id,
parentUUID: this.uuid,
});
}
}
export default Weaver;