ZSGG Public Library
Dark Disciple
Legion T2 Army Unit
import { LegionArmyUnit } from "../../../../defaults/legion.js";
import { Attack, Upgrade } from "../../../../engine/ability.js";
export class DarkDisciple extends LegionArmyUnit {
override uuid: string;
static override src = "src/zerospace/faction/legion/unit/dark-disciple.ts";
override get infuseCost(): number | undefined {
return 8;
}
constructor() {
super();
// Fix: Movement Speed
this.speed = 450;
this.hexiteCost = 50;
this.fluxCost = 125;
this.buildTime = 48;
this.buildCount = 1;
this.name = "Dark Disciple";
this.tier = "T2";
this.internalId = "Troop_Empire_Fanatic_C";
this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_Empire_Fanatic.Default__Troop_Empire_Fanatic_C";
this.internalTags = [
"Attackable.Unit.Troop",
"Attackable.Unit.Light",
"Attackable.ArmorType.Light",
"Attackable.Biological",
"Local.Legion.Infantry.Psyker",
];
this.internalSecondaryTags = ["Biological", "Infantry"];
this.uuid = "2fb97e7f-e4d5-4517-aa50-a903aed222ca";
this.description = "Light ranged infantry. \nIts damage increases the longer it attacks.";
this.supply = 4;
this.hp = 180;
this.shields = 0;
this.armor = 0;
this.armorType = "light";
this.turnSpeed = 5000;
this.hotkey = "E";
this.createdBy = ["faction/legion/building/legion-barracks"];
this.unlockedBy = ["faction/legion/building/terror-tower"];
this.upgradedBy = ["faction/legion/building/citadel"];
this.tag("legion:thrall");
this.attacks.oblivionsCall = new Attack({
name: "Oblivion's Call",
damage: 6,
cooldown: 0.8,
armorPenetration: 0,
delay: 0.13,
range: 1400,
targets: ["air", "ground"],
bonusDamage: [{ multiplier: 2.0, vs: ["armor:heavy"] }],
parentId: this.id,
parentUUID: this.uuid,
});
this.upgrades.frenzy = new Upgrade({
name: "Frenzy",
description: "Temporarily gain +35% attack speed when nearby friendly units die",
tier: "T3.5",
fluxCost: 125,
researchTime: 50,
apply() {},
parentId: this.id,
parentUUID: this.uuid,
});
}
}
export default DarkDisciple;