ZeroSpace.gg

Marv

Protectorate Hero Unit

import { ProtectorateHeroUnit } from "../../../../defaults/protectorate.js"; import { Attack, Spell } from "../../../../engine/ability.js"; export class Marv extends ProtectorateHeroUnit { override uuid: string; static override src = "src/zerospace/faction/protectorate/hero/marv.ts"; constructor() { super(); this.hexiteCost = 220; this.fluxCost = 0; this.buildTime = 5; this.rebuildable = true; this.rebuildTime = 60; this.name = "Marv"; this.description = "Can slow and damage enemies in line, teleport or swap with other units, and grant a shield to friendly units."; this.uuid = "888d3dce-562e-4feb-b010-b608671177ec"; this.internalId = "Troop_MPHero_Tech_C"; this.internalPath = "/Game/Nova/Archetypes_Heroes/Troop_MPHero_Tech.Default__Troop_MPHero_Tech_C"; this.internalTags = [ "Attackable.Unit.Hero", "Logic.SpawnAtOldestSpawner", "Attackable.Biological", "Logic.NoVeterancy", ]; this.internalSecondaryTags = ["Infantry"]; this.hp = 130; this.shields = 130; this.speed = 500; this.vision = 1800; this.armorType = "hero"; this.stunResist = 70; this.turnSpeed = 6000; this.healthRegen = 12; this.pushability = 0.1; this.attacks.starLance = new Attack({ name: "Star Lance", damage: 14, cooldown: 1.0, range: 1200, targets: ["ground", "air"], armorPenetration: 0, delay: 0.01, parentId: this.id, parentUUID: this.uuid, }); this.spells.energyConduit = new Spell({ name: "Energy Conduit", description: "Damage and slow enemies in line. \nEach enemy hit permanently increases Companion shield by +2", hotkey: "N", targets: ["map"], targetMode: "strip", cooldown: 25, parentId: this.id, parentUUID: this.uuid, }); this.spells.transposition = new Spell({ name: "Transposition", description: "If Transposition hits an enemy unit, swap locations, otherwise teleoprt to the location. \nUpon arrival, gain Guardian Link for 5 seconds", hotkey: "X", targets: ["map"], cooldown: 15, parentId: this.id, parentUUID: this.uuid, }); this.spells.guardianLink = new Spell({ name: "Guardian Link", description: "Grant a neutral or friendly unit +150 shields.", cooldown: 20, targets: ["ground", "air"], hotkey: "X", parentId: this.id, parentUUID: this.uuid, }); } } export default Marv;