ZeroSpace.gg

Sol Invictus

Protectorate T4 Ultimate Unit

import { Attack, DeathTrigger } from "../../../../engine/ability.js"; import { ProtectorateUltimateUnit } from "../../../../defaults/protectorate.js"; import type { Tier } from "../../../../engine/core.js"; export class SolInvictus extends ProtectorateUltimateUnit { override uuid: string; static override src = "src/zerospace/faction/protectorate/unit/sol-invictus.ts"; constructor() { super(); this.name = "Sol Invictus"; this.tier = "T4"; this.uuid = "d395055e-d904-475b-b973-ca017baf94bd"; this.internalId = "Troop_WeaponX_C"; this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_WeaponX.Default__Troop_WeaponX_C"; this.internalTags = [ "Attackable.ArmorType.Heavy", "Attackable.Unit.Light.Mech", "Attackable.Unit.Massive", "Attackable.Unit.Troop", "Logic.MapBoss", "Logic.NoVeterancy", "Unit.AutoControlGroup.Ignore", "Unit.Temporary", ]; this.internalSecondaryTags = []; this.hp = 3000; this.stunResist = 99; this.lifeLoss = { amount: 60, cooldown: 1 }; this.armorType = "heavy"; this.speed = 300; this.vision = 1800; this.turnSpeed = 1200; this.attacks.earthdawnSpike = new Attack({ internalId: "Default__Corp_WeaponX_C", name: "Earthdawn Spike", damage: 160, shots: 1, cooldown: 2, range: 180, delay: 0.14, targets: ["ground"], splash: { multiplier: 1, range: 50 }, parentId: this.id, parentUUID: this.uuid, }); this.onDeath.nuke = new DeathTrigger({ name: "Nuke", description: "Explodes on death after a short delay. Explosion radius is 1000", damage: 1385, delay: 1, splash: { multiplier: 1.0, range: 1000 }, parentId: this.id, parentUUID: this.uuid, }); this.tag("massive"); } } export default SolInvictus;