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Xol Harvester

Xol T0 Harvester Unit

import { XolHarvesterUnit } from "../../../../defaults/xol.js"; import { Spell } from "../../../../engine/ability.js"; // Stats from dev unit_data.json. The Xol worker — a flying scavenger with no weapon. Dev armor // type is "Harvester" (not an iolin ArmorType enum value) → mapped to "light"; noted in // help-needed-from-ruby.md. Dev lists an "Overclock" ability. export class XolHarvester extends XolHarvesterUnit { override uuid: string; static override src = "src/zerospace/faction/xol/unit/xol-harvester.ts"; constructor() { super(); this.hexiteCost = 175; this.fluxCost = 0; this.buildTime = 30; this.gathersFlux = 1; this.gathersRichFlux = 2; this.name = "Xol Harvester"; this.tier = "T0"; this.hotkey = ""; this.uuid = "e8491c7c-2e40-4149-8940-cfe9323a025d"; this.internalId = "Troop_Xol_Harvester_C"; this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_Xol_Harvester.Default__Troop_Xol_Harvester_C"; this.internalTags = [ "Attackable.Unit.Troop", "Attackable.FlyingUnit", "Attackable.Unit.Scavenger", "Unit.AutoControlGroup.Ignore", "Unit.IgnoreAllArmySelect", "Attackable.ArmorType.Harvester", ]; this.internalSecondaryTags = ["Air"]; this.description = "Harvests Flux. Harvesters respawn 60 seconds after being destroyed."; this.hp = 400; this.shields = 0; this.armor = 0; this.armorType = "light"; this.domain = "air"; this.speed = 400; this.supply = 0; this.maxOwned = 5; this.rebuildable = true; this.rebuildTime = 60; this.turnSpeed = 5000; this.vision = 1800; this.pushability = 1; this.spells.overclock = new Spell({ name: "Overclock", hotkey: "G", cooldown: 60, duration: 5, targets: ["friendly:ground", "friendly:air"], targetMode: "around-self", description: "Gives nearby units the Overclock buff, granting +35% damage and movement speed for 5 seconds.", parentId: this.id, parentUUID: this.uuid, }); } } export default XolHarvester;