ZeroSpace.gg

Endari Needler

Endari T1 Merc Unit

import { EndariMercUnit } from "../../../../defaults/endari.js"; import { Attack } from "../../../../engine/ability.js"; // Stats transcribed from dev unit_data.json (source of truth). Flavor fields the export does // not carry — description, tier, friendly ability names, attack targeting — are left empty / // placeholder pending the separate description source. class EndariNeedler extends EndariMercUnit { override uuid: string; static override src = "src/zerospace/mercenary/endari/unit/endari-needler.ts"; constructor() { super(); this.hexiteCost = 175; this.fluxCost = 25; this.buildCount = 2; this.name = "Endari Needler"; this.tier = "T1"; this.hotkey = "X"; this.uuid = "cb98175f-c5d9-4755-8892-884af91a9a4b"; this.internalId = "Troop_Endari_Needler_C"; this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_Endari_Needler.Default__Troop_Endari_Needler_C"; this.internalTags = [ "Attackable.Unit.Troop", "Attackable.Unit.Light", "Attackable.ArmorType.Light", "Attackable.Biological", "Local.Endari", ]; this.internalSecondaryTags = ["Biological", "Infantry"]; // FUTURE-FEATURE: AMMO — the spine stock and its recharge have no fields, so the recharge // time only exists in the description below. this.description = "Ranged medium unit which pulls the spines out of itself to throw at the enemy. Attack speed slows down when out of spines. \nSpines recharge every 1.25 seconds."; this.hp = 225; this.shields = 0; this.armor = 0; this.armorType = "light"; this.speed = 650; this.supply = 2; this.turnSpeed = 5000; this.vision = 1600; this.pushability = 1; this.createdBy = ["mercenary/endari/building/silent-hollow", "mercenary/endari/unit/awoken-hollow"]; this.attacks.impossibleShards = new Attack({ internalId: "Default__Weapon_Endari_Needler_C", name: "Impossible Shards", damage: 12, range: 775, cooldown: 0.3, armorPenetration: 0, delay: 0.11, targets: ["ground", "air"], parentId: this.id, parentUUID: this.uuid, }); } } export default EndariNeedler;