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Endari Needler

Endari T1 Merc Unit

import { EndariMercUnit } from "../../../../defaults/endari.js"; import { Attack } from "../../../../engine/ability.js"; // Stats transcribed from dev unit_data.json (source of truth). Flavor fields the export does // not carry — description, tier, friendly ability names, attack targeting — are left empty / // placeholder pending the separate description source. class EndariNeedler extends EndariMercUnit { override uuid: string; static override src = "src/zerospace/mercenary/endari/unit/endari-needler.ts"; constructor() { super(); this.hexiteCost = 175; this.fluxCost = 25; this.buildCount = 2; this.name = "Endari Needler"; this.tier = "T1"; this.hotkey = ""; this.uuid = "cb98175f-c5d9-4755-8892-884af91a9a4b"; this.internalId = "Troop_Endari_Needler_C"; this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_Endari_Needler.Default__Troop_Endari_Needler_C"; this.internalTags = [ "Attackable.Unit.Troop", "Attackable.Unit.Light", "Attackable.ArmorType.Light", "Attackable.Biological", "Local.Endari", ]; this.internalSecondaryTags = ["Biological", "Infantry"]; this.description = "Ranged medium unit which pulls the spines out of itself to throw at the enemy. Attack speed slows down when out of spines."; this.hp = 225; this.shields = 0; this.armor = 0; this.armorType = "light"; this.speed = 700; this.supply = 2; this.turnSpeed = 5000; this.vision = 1600; this.pushability = 1; this.createdBy = [ "mercenary/endari/building/the-deep-one", "mercenary/endari/unit/the-deep-one-night-mode", ]; this.unlockedBy = ["mercenary/endari/building/the-deep-one"]; this.attacks.piercer = new Attack({ name: "Piercer", damage: 15, range: 800, cooldown: 0.5, armorPenetration: 0, delay: 0.12, targets: ["ground", "air"], parentId: this.id, parentUUID: this.uuid, }); } } export default EndariNeedler;