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Corsair Deadeye

Free-corsairs T1 Merc Unit

import { FreeCorsairsMercUnit } from "../../../../defaults/corsair.js"; import { Attack } from "../../../../engine/ability.js"; class CorsairDeadeye extends FreeCorsairsMercUnit { override uuid: string; static override src = "src/zerospace/mercenary/free-corsairs/unit/corsair-deadeye.ts"; constructor() { super(); this.hexiteCost = 75; this.fluxCost = 200; this.buildCount = 2; this.name = "Corsair Deadeye"; this.tier = "T1"; this.hotkey = "S"; this.internalId = "Troop_DreadSniper_C"; this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_DreadSniper.Default__Troop_DreadSniper_C"; this.internalTags = [ "Attackable.Unit.Troop", "Attackable.Unit.Light", "Attackable.ArmorType.Light", "Attackable.Biological", ]; this.internalSecondaryTags = ["Biological", "Infantry"]; this.uuid = "01c16a3f-740e-4150-afb4-cbb80efed840"; this.description = "Long range infantry that deals bonus damage vs light units."; this.shortName = "Deadeye"; this.hp = 100; this.shields = 100; this.armor = 0; this.armorType = "light"; this.speed = 425; this.supply = 8; this.vision = 2000; this.turnSpeed = 4000; // TODO: Convert to getter - this.infuseCost = 8; this.createdBy = ["mercenary/free-corsairs/building/free-corsair-merc-outpost"!]; this.unlockedBy = ["mercenary/free-corsairs/building/free-corsair-merc-outpost"!]; this.attacks.attack = new Attack({ name: "H-52 Eagleshot", damage: 30, cooldown: 2.2, armorPenetration: 0, delay: 0.01, range: 2000, targets: ["air", "ground"], bonusDamage: [{ multiplier: 1.75, vs: ["armor:light"] }], closeupFirerate: { threshold: 350, speedup: 1.75, }, parentId: this.id, parentUUID: this.uuid, }); // this.spells.cripplingShot = new Spell({ // name: "Crippling Shot", // damage: 50, // cooldown: 75.0, // delay: 0.3, // description: "75s cooldown. deals 50 damage, slows target by 70% for 2 seconds", // parentId: this.id, // parentUUID: this.uuid, // }); } } export default CorsairDeadeye;