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Marran Badger

Marran T2 Merc Unit

import { MarranMercUnit } from "../../../../defaults/marran.js"; import { Attack } from "../../../../engine/ability.js"; export class MarranBadger extends MarranMercUnit { override uuid: string; static override src = "src/zerospace/mercenary/marran/unit/marran-badger.ts"; constructor() { super(); this.hexiteCost = 200; this.fluxCost = 150; this.buildCount = 3; this.name = "Marran Badger"; this.tier = "T2"; this.hotkey = "C"; this.internalId = "Troop_Marran_Badger_C"; this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_Marran_Badger.Default__Troop_Marran_Badger_C"; this.internalTags = ["Attackable.Unit.Troop", "Attackable.ArmorType.Heavy", "Local.Marran.Cruicible"]; this.internalSecondaryTags = ["Vehicle"]; this.uuid = "bd14c4a6-d658-4de0-9020-5e806f6ddd08"; // FUTURE-FEATURE: BUFFS — the stacking debuff has no home in the data, so the count and what // it does on the sixth stack live in this description. this.description = "Tank whose attacks stack a debuff on the target. Every Badger's attack adds a stack, so several attacking together reach it faster, and the sixth deals area damage and slows."; this.shortName = "Badger"; this.supply = 3; this.shieldRegen = 9; this.hp = 150; this.shields = 150; this.armorType = "heavy"; this.speed = 450; this.turnSpeed = 1000; this.pushability = 0.45; this.createdBy = ["mercenary/marran/building/marran-bulwark"!]; this.attacks.pulseCharge = new Attack({ internalId: "Default__Weapon_MarranBadgerGun_C", name: "Pulse Charge", damage: 16, cooldown: 1.7, armorPenetration: 0, delay: 0.1, range: 1500, targets: ["air", "ground"], bonusDamage: [{ multiplier: 1.5, vs: ["armor:medium"] }], parentId: this.id, parentUUID: this.uuid, }); // TODO add charged shot // 30 damage (+50% vs Medium) // doesn't affect flying units } } export default MarranBadger;