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Torq

Valkaru Hero Unit

import { ValkaruHeroUnit } from "../../../../defaults/valkaru.js"; import { Attack, Spell } from "../../../../engine/ability.js"; class Torq extends ValkaruHeroUnit { override uuid: string; static override src = "src/zerospace/mercenary/valkaru/hero/torq.ts"; constructor() { super(); this.hexiteCost = 220; this.fluxCost = 0; this.internalId = "Troop_MPHero_Torq_C"; this.internalPath = "/Game/Nova/Archetypes_Heroes/Troop_MPHero_Torq.Default__Troop_MPHero_Torq_C"; this.internalTags = [ "Attackable.Unit.Hero", "Logic.SpawnAtOldestSpawner", "Attackable.Biological", "Logic.NoVeterancy", "Local.Valkaru", ]; this.internalSecondaryTags = ["Infantry"]; this.buildCount = 1; this.rebuildable = true; this.rebuildTime = 60; this.name = "Torq"; this.description = "Mondar and Torq can pass each other their hammer, and become enraged when the other dies."; this.buildTime = 5; this.hotkey = ""; this.uuid = "e6c09532-7487-4fd6-b3d4-ec99d92caee5"; this.shortName = "Torq"; this.hp = 280; this.shields = 0; this.armor = 0; this.armorType = "hero"; this.speed = 600; this.stunResist = 60; this.supply = 5; // paired hero: spawns with its partner, 5 each this.vision = 1800; this.turnSpeed = 6000; this.pushability = 0.1; this.spawnsWith = { id: "mercenary/valkaru/hero/mondar", name: "Mondar", primary: false }; // Torq is the brother without the hammer, so he carries the gun — but casting Hammer Throw // swaps which of them has which weapon, so both brothers have it. The export lists it on both. this.attacks.brothersJudgement = new Attack({ internalId: "Default__Weapon_MondarTorq_Ranged_C", name: "Brother's Judgement", damage: 12, cooldown: 1.2, range: 1200, targets: ["ground", "air"], splash: { multiplier: 1, range: 300 }, delay: 0.18, parentId: this.id, parentUUID: this.uuid, }); this.spells.hammerThrow = new Spell({ name: "Hammer Throw", cooldown: 4.9, targets: ["ground"], description: "Throw the hammer to the other hero. Hammer damages enemy units on its path for 20 damage. \nEach hit increases the attack speed of the hero with the hammer by 8% (up to 80%). Lasts 5 seconds.", parentId: this.id, parentUUID: this.uuid, }); } } export default Torq;