ZSGG Public Library
Valkaru Flame Walker
Valkaru T3 Merc Unit
import { ValkaruMercUnit } from "../../../../defaults/valkaru.js";
import { Attack, Spell } from "../../../../engine/ability.js";
class ValkaruFlameWalker extends ValkaruMercUnit {
override uuid: string;
static override src = "src/zerospace/mercenary/valkaru/unit/valkaru-flame-walker.ts";
constructor() {
super();
this.hexiteCost = 100;
this.fluxCost = 200;
this.name = "Valkaru Flame Walker";
this.tier = "T3";
this.hotkey = "C";
this.internalId = "Troop_Valk_Flamewalker_C";
this.internalPath = "/Game/Nova/Archetypes_Troops/Troop_Valk_Flamewalker.Default__Troop_Valk_Flamewalker_C";
this.internalTags = [
"Attackable.Unit.Troop",
"Attackable.Unit.Light",
"Attackable.ArmorType.Heavy",
"Local.Valkaru",
];
this.internalSecondaryTags = ["Infantry"];
this.uuid = "b03e88d5-5879-4fa0-89d0-0afdd7ed5db1";
this.description = "Heavy ranged infantry which deals damage in a line. \nDeals bonus damage vs light units.";
this.shortName = "Flame Walker";
this.hp = 800;
this.stunResist = 40;
this.shields = 0;
this.armor = 1;
this.armorType = "heavy";
this.speed = 400;
this.supply = 6;
this.turnSpeed = 3000;
this.createdBy = ["mercenary/valkaru/building/valkaru-war-vault"!];
this.attacks.remnantFlames = new Attack({
internalId: "Default__Weapon_ValkaruFlameWalker_C",
name: "Remnant Flames",
damage: 3,
volleys: 2,
cooldown: 0.2,
arcAngle: 5,
range: 950,
bonusDamage: [{ multiplier: 2.5, vs: ["armor:light"] }],
targets: ["ground"],
description: "Incendiary projectiles that create sustained burning damage across enemy formations",
armorPenetration: 0,
delay: 0.01,
parentId: this.id,
parentUUID: this.uuid,
});
this.spells.leapSmash = new Spell({
name: "Leap-Smash",
description:
"Jumps to a target location after a small delay. \nStuns nearby enemies for 1 second then slows enemies for 1 second upon landing.",
targets: ["map"],
targetMode: "location",
cooldown: 15,
parentId: this.id,
parentUUID: this.uuid,
});
}
}
export default ValkaruFlameWalker;