Roles: Ranged, Crowd Control, DPS, Support
Complex, Very Ability-Centric
Performance HEAVILY depends on Micro, more than other Heroes
Focus on neutralizing dangerous enemies
Can switch between Lighting and Fire modes, each with their own weapon & abilities
5sec Cooldown between switching modes
In Lighting Mode, Weapon Attacks stun for 3sec
In Fire Mode, attacks deal additional damage over time (20 DPS for 20sec)
Spawns after 18* seconds
Respawns 45 seconds after dying
Abilities
Lightning
Deals 350 damage to a target enemy
Range 14; 10sec Cooldown
Amazing with upgrades
Utilize it on targets with 350 or less HP for quick kills
Can target Air
Lighting Shield
Provides a 300hp shield for 30sec
Range 14; 60sec Cooldown
Deals 150 damage in an area of 1.5-ish around the unit when the shield expires/is destroyed
Utilize it on Emperor ; Galavax / Tanks / Expensive units at risk of dying
Can be cast again on the same unit to refresh the shield
Fireball
Launches an Orb that deals 90 initial damage ; Additional 40dps for further contact
"Further Contact" = stationary or large target (Striders, Juggernauts)
2sec channel before being launched ; Galavax cannot move/attack/etc during Channel
30sec Cooldown
Orb travels to range 16 from Galavax's position ; 2 Width
Try retreating after casting to get the enemy to clump up
Cannot target Air
Mindblaze
Mind Controls enemy unit for 3 minutes
Range 14; 60sec Cooldown
Mind Controlled enemies take up supply ; You can Mind Control Enemies even after reaching max supply
Mind Controlled enemies cannot utilize ANY abilities ; They can heal however
Mind Controlled units that die within a Tree of Life's revive range are revived and become permanently yours
Cannot target: Bosses, Striders, Terror Tanks, Dreadnoughts, Enemy Heroes, Harvesters
Utility:
Taking Healer Units like Chak'Ru Cultists, Griffins
Adding Durable Tanks to your army like Chak'Ru Hat'un, Juggernauts, Mammoths, Reavers
Adding extra DPS
Distracting enemy attack waves (Mind control the strongest enemy in the middle of the attack wave)
Upgrades
Can be researched at the Armory
1A. Burning Fireball
Author Rating:
Fireball projectile explodes upon reaching destination
Leaves a Fire Effect Range 3/4 like the Valkaru Flame Walker for roughly 10sec
Relatively powerful, constrained by the ability's cooldown
Still can't hit air
1B. Lighting Overcharge
Author Rating:
Lighting Ability reduces all ability cooldowns by 8sec when killing its target
Includes the Lighting ability, which gets reduced to a 1sec cooldown
Single-handedly propels Galavax's level
Utility highly depends on micro capabilities
With this upgrade, it is always beneficial to spam lighting for kills
Using Lighting on weaker enemies is now also useful for rapid cooldown reduction
2A. Eternal Flame
Author Rating:
Mindblaze ability lasts permanently
Utility highly depends on enemy composition and player micro
Pre-upgrade duration of 3 minutes is still quite long, reducing upgrade value
2B. Thunder
Author Rating:
Lighting Shield explosion deals double damage (300) and stuns for 3sec
Utility depends on build composition
Ironically enough, benefits a lot from using it on Mindblazed targets
Generally has less versatility than its counterpart
3A. From Ashes
Author Rating:
Upon Death, a Hero is immediately revived
Hero is revived after 1-2sec, exactly at the spot he died
Revived Heroes appear with full hp
Does not reset a Hero's ability cooldowns on revival
Useful for Solo Galavax play or for newer players
Utility reduced by the fact it takes around 5+ minutes to get this upgrade.
3B. Elemental Shift
Author Rating:
Switching to Hero Modes provides a wide AoE buff for all nearby friendly units
Also Buffs Galavax
Switching to Fire Mode grants +30% attack speed -Switching to Lighting Mode grants +40% movement speed
Both buffs can be active at the same time
Lasts 10sec
Roughly the same AoE range as Aster's Rally
Great synergy with Lighting Overcharge
Utility depends on micro
