Always keep 4–8 Griffins for healing and EMP; use 6 or more for non-Strider builds. Prioritize them to keep your forces alive.
Losing Units wastes the Veterancy Points they gained; Spamming Cheap Hexite Ones will result in less XP for the Army Core
Strider (Railgun) - Commando (Shredding Rounds) - Ironwing* Griffin (EMP) (Optional)
Dedicated DPS Composition
Works best from level 12 onward
Melts enemies and is especially effective against bosses
Slightly less effective against swarms
Rush one Strider and the Railgun; use Commando Reinforcements at every opportunity.
Work toward four or more Striders, then fill the remaining supply with more Commandos
Optional: Add Griffins for Healing; Necessity depends on how many Commandos you make
Optional: Add Ironwings after you secure 4 Fully-Staffed Striders
Recommended Composition against Depletion and Retribution Mutators
Excellent on: Iron Shield and Siege
Strider (Overwatch Refit) - Bastion - Ironwing* - Griffin (EMP)
Dedicated Anti-Ground Composition
Use Bastion Reinforcements; Swap to Ironwings later if needed
Prioritize at least one Strider over Griffins
Optional: Add Ironwings after 3-4 Striders of Bastions
Melts anything that doesn't fly
Recommended Composition against Horde, Extra Protection and Arkanid Infestation Mutators
Excellent on: Frozen Watch and Fabricators
Predator - Griffin (EMP) - Ironwing*
Dedicated Burst DPS Composition
Amazing Damage Output; Weak Anti-Air
Keep Predators on a separate control group for micro.
Avoid this composition against numerous enemy air units, such as on Under Fire, or against Grell enemy forces
For Best Performance: Jump Aster into the middle of your army, Rally, Charge Enemies, place mines once at the center of the enemy comp
Less effective during sustained combat, until Vet3
Excellent on: Scavenging and Critical Delivery
Titan (Drone Strike) - Griffin (EMP) - Ironwing*
Dedicated Anti-Air Composition
Easy to produce, but more APM-intensive to keep alive
Melt enemy Air units
Ineffective against Bosses and Heavy Targets
Vulnerable Crowd Control
Can sometimes be clunky to utilize due to Titan Target Selection
Due to Titan bulkiness, army losses effectiveness as its numbers increase
Optional: Add Ironwings after 18 Titans
Excellent on: Among the Remnants and Extraction
Commando (Eagle Tactics)* - Ironwing - Griffin (EMP)
Dedicated Air Composition
Not quite as powerful as other builds; Slower Ramp-up
Air-only composition permits cheesing missions
Poorer Anti-Objective Damage Output
Drastically empowered by Rally
Works Best with Stutter-Stepping
Skip Commandos if you don't have the micro / are facing heavy Crowd Control
Particularly effective against Grell due to their heavy Anti-Ground Crowd Control and lack of Anti-Air
Strider (Overwatch) - Sentinel - Commando (Eagle Tactics) - Griffin
Alternative Dedicated DPS Comp
Sentinels Ramp-up Slowly
Better Synergy than Railgun-Commando in regards to Eagle Tactics
Keeping one or two empty Striders later on can be useful; Garrison Commandos inside for safe-keeping
Expensive; Rely on getting Sentinels from Reinforcements, use resources on other units
Sentinel-Strider is basically a Railgun that doesn't need to set-up and does 5x the damage
Excellent on: Extraction and Among the Remnants
Strider (Overwatch) - Sentinel - Juggernaut - Griffin
Niche utility; Decent Performance
Alternate Sustain DPS build; Dedicated Anti-Heavy Build
Poor performance against Swarms and Horde Mutator
The equivalent of bringing a Honda Civic to a Formula 1 Race
Sentinels Ramp-up Slowly; Very satisfying at Vet3 However
Performance heavily depends on micro; Juggernauts require positioning, Sentinels require Target Prioritization
Expensive; Rely on getting Sentinels from Reinforcements, use resources on other units
Sentinel-Strider is basically a Railgun that doesn't need to set-up and does 5x the damage
Make as much use of Aster and Juggernauts for AoE as you can
Optional: Replace Juggernauts with Strider filled with Bastions
Excellent on: Extraction and Among the Remnants