Roles: Ranged, Crowd Control, DPS, Support
Decent mobility and durability
Benefits from Commando Research
Effective synergy with all possible compositions
Focus on neutralizing dangerous enemies; use hit-and-run tactics if needed
Stun abilities cancel casting and channeling:
Interrupts: Reaver Charge, Protectorate Jetpack, Galavax Flame Orb Channel, Cloaking
Does not interrupt Flame Orb after it starts rolling.
Does not Stun, nor Interrupt most Monstrosities
Spawns after 18* seconds
Respawns 45 seconds after dying
Abilities
Can Hit Air Units
Also has a slight knockback effect
Great assist for repositioning/covering flanks
Can hit melee-range enemies behind the casting direction
Powerful Synergy with Jetpack (lvl3)
Utilize Plasma Blast to clump enemies together before jumping, or to cover a retreat after jumping
Can still cast abilities while in the air
Will use closest-possible if the target is out of range
8 Second Cooldown. Reduced to 5 by Commando Research
Effective Cooldown reduced by 2 seconds when accounting for travel time
Has a minimum travel duration of 0.4 seconds; Less Effective for Close-Range jumps
At level 4, the stun has a range of 1.25
Can Hit Air Units
Utilize as a Damage Nuke. Retreat into 2+ range after use
Roughly equal range to Jetpack
Useful for Cross-Map Mobility and Retreating
Can Hit Air Units
Best Use: Bring Aster into the middle of your army. Cast right as the Battle Starts
