Barracks - 75 Hexite Cost
Requires a Supply Platform
If utilizing Barrack Units, construct 6-10 Barracks as the game progresses for fast production
Upgrades for units produced are researched at the Research Lab
Commando
Author Rating:
Roles: Ranged, DPS, Hexite Dump
Synergies: Bastion, Strider, Titan, Ironwing
Solid Range DPS. Significant ramp-up with Veterancy and Upgrades
Fragile and vulnerable to AoE; Utilize tanks or Striders to complement
Strength in Numbers; Hampered by Long Training Times for one unit
Can target Air
Ability
Excellent Mobility Tool; Can Jump Cliffs
Can be used beyond vision
Will use closest-possible if the target is out of range
Upgrades
Author Rating:
Best Use: Any Non-Strider Build
Range increase is not displayed by the effect's range display circle
Does NOT affect the Titan Jetpack ability
Worth getting even without Commando production to buff Aster
No benefits for Commandos if you use them in Striders
Author Rating:
Best Use: Any Commando Build
The resulting range is 10
Affects Aster; Low Utility for Aster
Reliable, good value for both Strider and Non-Strider Builds
Generally, the better upgrade for Commandos as an unit
Keep in mind that when using Titan-Commando, Commandos tend to end up furthest from the center
Author Rating:
Best Use: Commando-Strider Builds
Extremely useful with Striders; Higher Chance of Max Stacks applying
Low utility for regular enemies; Shreds Bosses and Objectives
Does NOT affect Aster
Author Rating:
Best Use: Commando-Titan, Command-Ironwing Builds
Ramps up heavily with Veterancy; High DPS Output
Utility is very micro-dependent; Can be an excellent upgrade
Affects Aster
Very useful for keeping up with Air units
No benefits if utilizing Commandos in Striders
Can still work fine with Strider Builds though, if you keep Commandos outside
Jetpack can be cast over the current location to get the buff without repositioning
Does NOT affect the Titan Jetpack ability
Bastion
Author Rating:
Roles: Ranged, Anti-Light, Crowd Control, Burst, +Tank
Synergies: Commando, Sentinel, Strider, Titan, Ironwing, Griffin
Reliable, Affordable, Straight-forward Tank (at lvl4) with powerful AoE
Can achieve 1000+hp with Veterancy and Health Upgrade
Unlike other flamethrower units, the Bastion has one slower, powerful attack instead of many smaller attacks per second; this keeps it relevant against durable foes
Excellent in Overwatch Striders due to Range Increase
Cannot target Air
Upgrades
Author Rating:
Best Use: Any Non-Strider Build
Excellent when not utilizing Striders
Worthless when utilizing Striders
Bastions are best with Striders
Author Rating:
Best Use: Bastion-Strider Builds
Good all-purpose upgrade
Excellent when utilizing Overwatch Striders
Author Rating:
Best Use: Any Non-Strider Build
Ensures Bastions reliably get to the front-line
Outside of Combat = Not taking damage, nor attacking
Roughly 6 Seconds to reapply after exiting combat
Worthless when garrisoned inside Striders
Movement Speed Buff can still help with Reinforcing
Author Rating:
Best Use: N/A
Outside of Combat = Not taking damage, nor attacking
Roughly 6 Seconds to reapply after exiting combat
Worthless when garrisoned inside Striders
Movement Speed Buff can still help with Reinforcing
Sentinel
Author Rating:
Roles: Ranged, Anti-Heavy, +Anti-Air, Burst
Synergies: Bastion, Strider
Gimmicky Anti-Heavy Burst Specialist
Out-performed by Commandos
Anti-Air Heavy damage is subpar compared to Titans
Truly mediocre until massed
Fragile and slow
Requires a Research Lab
100% Damage to Heavy
Can target Air with an upgrade
Upgrades
Author Rating:
Best Use: Any Sentinel Build
The resulting range is 16
Author Rating:
Best Use: N/A
There are significantly more cost-effective options for Anti-Air
Slow Attack Speed throttles performance
Author Rating:
Best Use: Sentinel-Strider Builds
This brings the total bonus against Heavy to +200%
Excellent if you already have Anti-Air covered
War Foundry - 100 Hexite , 50 Flux Cost
Requires a Barrack
If utilizing War Foundry Units, construct 2-5 Assembly Plants as the game progresses for fast production
Upgrades for units produced by the War Foundry are researched at the Mechanical Research Lab
Predator
Author Rating:
Roles: Ranged, Anti-Medium, +Crowd Control, DPS, +Caster
Synergies: Ironwing & Griffin
Deceptively powerful unit. Basically a Super-charged Commando
Easy to mass ; Spawns in Pairs and is cheap
Clunky to mix with other ground units
Great Veterancy Buffs (Every Predator a Heal Drone)
Very vulnerable to crowd control and AoE (like the Hat'un)
+50% damage to Medium
Cannot target Air
Ability
Holds 2 charges
7sec delay between casting and chase
Can chase structures
Can count for unit-death effects such as Tempest Core and Emperor summoning
Upgrades
Author Rating:
Best Use: Any Predator Build
Author Rating:
Best Use: Any Predator Build
The shield regenerates automatically.
Shield increases with veterancy.
Shields do not benefit from Armor or bonus HP regeneration.
Titan
Author Rating:
Roles: Ranged, Anti-Air, Anti-Light, DPS, +Caster
Synergies: Commando, Bastion, Griffin
Powerful, Mobile, Affordable. All-Purpose AND it's durable
Excellent AoE Anti-Air ; Weak to Swarms and Armored targets
Relatively covers its own weaknesses with Drone Strike
+25% Damage to Ground Light
Can target Air
Abilities
Titan Jetpack does not receive any of the Commando-specific benefits
The drone moves manually to the target; after it arrives, there is an additional one-second delay before its ramping damage begins
Best aimed at stationary targets or choke points
Multiple drones can hit the same target
Reliant on having multiple Titans
Genuinely needs to be spammed (2-3x per Target Zone)
Primary purpose is to soften-up targets for the Titan
Can target air
Upgrades
Author Rating:
Author Rating:
Best Use: Titan-Griffin Builds
Clunky but overall fairly decent if you have good micro
Great synergy with Aster's many stun abilities
Author Rating:
Best Use: Titan-Strider Builds
Useful for back-line support alongside Juggernauts/Striders
Juggernaut
Author Rating:
Roles: Ranged, Anti-Medium, Crowd Control, Burst, Tank, Caster
Synergies: Titan, Griffin
Ineffective tank to Range and slow speed
Not expensive, but has a very long training time and meh DPS
Pretty much every unit that benefits from a Juggernaut outruns the Juggernaut
Cannot target Air
Ability
Does not stack, so its maximum damage is 300
Striders and other units can push a Juggernaut forward while it channels
Deals damage to structures
Clunky against the predominantly ranged enemies in co-op
Do not walk your tank into the enemy solely to use this ability
Cannot target air
Upgrades
Author Rating:
Best Use: Any Juggernaut Build
Still inefficient to utilize it
Range is too small to be effective in Coop
This should have been integrated into the base unit
Author Rating:
Best Use: Any Juggernaut Build
Quite Handy ; Still clunky
Strider
Author Rating:
Roles: Ranged, Tank, Support, Transport, +Artillery, +Burst
Synergies: Commando, Bastion, Sentinel, Ironwing, Griffin
Provides extra range to garrisoned units
Can garrison 8 Commandos, 5 Bastions or 5 Sentinels; mix and match for a total of 16 supply
Can garrison a plethora of other infantry units
Basic rule of thumb for Garrisoning: No Heavy Armor, Not Floating, Not Flying, Is Infantry
Cannot garrison Heroes
Requires Mechanical Research Lab
Garrisoned units can fire while the Strider is moving
Garrisoned units are healed while inside
Garrisoned units can still gain Veterancy
Garrisoned units do NOT benefit from AoE buff effects like Rally
Not Trained, but constructed on the battlefield
Expensive but very durable
Has a hidden supply cost of 6
Cannot target Air
Upgrades
Author Rating:
Best Use: Strider-Bastion, Strider-Sentinel and Strider-Merc Builds
God-tier all-round upgrade
Best used when filling Striders with Bastions or Valkaru Flame Walkers
Author Rating:
Best Use: Strider-Commando Builds
Long but relatively small cone of fire
Roughly 1.3 seconds to change angle of fire
Melts enemies; Good tool to rush for
Can, and often does, out-range the units garrisoned inside the Strider
Can only target ground
Skydock - 100 Hexite , 50 Flux Cost
Requires a Barrack
If utilizing Skydock Units, construct 3-6 Skydocks as the game progresses for fast production
Upgrades for units produced by the Skydock are researched at the Mechanical Research Lab
Take care when assigning rally points. Flying units may stumble into enemy camps while automatically traveling to them.
Ironwing
Author Rating:
Roles: Ranged, Anti-Medium, DPS, Flying
Synergies: Commando, Bastion, Predator, Strider, Griffin
Solid DPS, HP and Range
Works Best with Stutter-Stepping
Vulnerable to AoE
Affordable; Horribly long training time
+50% Damage to Medium
Can target Air
Ability
Fast Projectile Speed; Okay Damage
Very powerful in high numbers
Very poor auto-casting; Misses often
Upgrades
Author Rating:
Best Use: Ironwing-Griffin Builds
It is more efficient to utilize a ground tank unit however
Shields increase with Veterancy.
Shields do not benefit from Armor or bonus HP regeneration
Author Rating:
Best Use: Any Ironwing Build
Excellent all-round upgrade
Author Rating:
Best Use: Any Ironwing Build
Auto-casted; Cannot be targeted
Misses 9/10 shots
Not worth getting
Griffin
Author Rating:
Roles: Ranged, Support, Healer, Flying, Detector, +Crowd Control, +Caster
Synergies: Every Unit
Expensive Support Unit ; Can Heal Mechanical Units
Great Heal DPS (50 at Vet3; Two Heal Beams + Vet3 Drone)
Can heal while moving
Only one Griffin/Building/Vet3 Healing Beam can heal an unit at a time
Healing Speed is increased by Attack Speed Boosting Effects (Rally)
Fragile & Poor DPS
Requires a Mechanical Research Lab
Can target Air
Ability
With good army micro, this can trivialize attack waves
Long cooldown means only one use per fight
Upgrades
Author Rating:
Best Use: Any Griffin Build
The only choice
Author Rating:
Best Use: Griffin-Bio Build
EMP is a far-better ability and Aster's front-line benefits more from being Mechanical
Griffin Heal Drone (Vet3) can still heal Biological ; Deprecates Upgrade
More useful for your allies than yourself
Keep in mind healing Biological units also means there will be more targets that can distract a Griffin's healing
Author Rating: Best Use: Any Griffin Build
Must-get upgrade








