Buildings spread Biomass; Cultivators and bases spread the most
Harvesters can spawn a Cultivator on Biomass
Harvesters spread Biomass beneath themselves; waiting 3–4 seconds is enough to provide cover for spawning a Cultivator
Seedlings move significantly slower off Biomass
Seedlings spawn automatically, with a cap of 5 active Seedlings per base
Seedlings are more fragile than other builders
Consider sending a Seedling toward your expansion early if you plan to secure it before Nourishment Pod is off cooldown
Consider infusing a Seedling so it arrives faster on maps such as Siege and Frozen Watch
Nourishment Pods make acceptable walls and heal nearby units and structures
Biomass reduces damage taken by 25%, including for buildings
Biomass also increases the health regeneration of units standing on it
If one of your Flux Harvesters is being attacked while harvesting, use its Spawn Cultivator ability
This will distract the enemy and the biomass will reduce the damage it takes
#@ Defense Tips
Make good use of the Cultivator's small size; use rows of two when needed
Nourishment Pods can tank and heal in a surprisingly wide radius
Remember that Biomass reduces damage taken
On Iron Shield, 2 Nourishment Pods and 3 Cultivators can reliably handle defense outside special attack waves. One Nourishment Pod can work, but may be riskier depending on the enemy composition