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KD's Comprehensive Co-op Vynthra Guide

Hero: Vynthra

Hero: Vynthra

Vynthra (Commander)

Grell Co-Op Commander

Roles: Ranged, Tank, DPS, Support, Healer

  • Multi-purpose Hero

  • Good single-target DPS

  • Can operate as a tank when needed; Requires utilizing the Channel Ability

  • Can amplify damage on a target

  • Can heal allies

  • Not-so-good mobility; Incredible durability

  • HEAVILY reliant on Infusion

  • Focus on neutralizing dangerous enemies and healing your durable units

  • Infusion adds an AoE explosion when killing. 30 damage x times Vynthra attacked target

  • Spawns after 18 seconds

  • Respawns 45 seconds after dying

Abilities

ChannelChannel

Drain enemy health, slowing them and making them vulnerable to attack. 40/60/80% slow and bonus dmg based on Infusion level. OR Heal allies and make them attack faster. +50/75/100% attack speed based on Infusion level.

View Channel in the Library
  • If targeting an enemy: Drains HP, Heals Self, Slows the Enemy and Applies Vulnerable.

  • Lasts until the enemy unit dies

  • Vulnerable increases damage taken by the unit

  • If targeting an ally: Heals Ally, Boosts their Attack Speed

  • Also heals Vynthra until ally hits 100%hp

  • Effect does NOT auto-cancel once the allied unit hits 100% hp

  • At 2x Infusion, Vynthra is practically immortal while the ability is active

  • Channel can be canceled early on all targets by pressing the Hotkey again

  • Damage/Heal rate is affected by Frenzy & Infusion

  • HP obtained from Life Drain depends on Vynthra Max HP, not the HP of the enemy unit

  • Double effects at 2x Infusion (80% Slow on Enemies ; 100% Attack Speed Buff on Allies)

  • Can target Air units

Virulent Spores

  • Deals 80 Damage to units in target area, marks them for 15 seconds

  • Marked units provide Faction Power relative their value when killed

  • Radius is increased by Infusion

  • Units do not need to be fully in the ability radius to be hit

  • Can hit Air units

  • Roughly 2second delay between casting and ability effects spawning

  • 30sec cooldown

  • Very powerful when used right. Roughly one use per fight

  • Plan usage based on TTK

  • Try to find an use for it as early as possible whenever it is off-cooldown

  • Do not utilize it on Thralls, Commandos and other meager units

  • Terror Tanks can provide 10+ Power

FrenzySpell

Lose 25% health and gain +50% attack and +30% movement speed. Requires commander 'Frenzy' level to be unlocked.

View Frenzy in the Library
  • General ability available to all combat units at Commander lvl7

  • Will not mention it again for other units for the sake of brevity

  • Drains 25% of unit Max HP, provides 50% attack speed and 30% movement speed

  • Lasts 20 seconds

  • Can be cast again as soon as the effect expires