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KD's Comprehensive Co-op Vynthra Guide

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Infusion

  • This is Vynthra's most important Top-Bar ability. Infusion greatly empowers your roster; always infuse units when available

  • Allied units can also be infused

Base bonuses

  • +50% damage, +50% health, and health regeneration per Infusion, up to 2 Infusions

  • Also increases the healing output of an unit by 50%

Adaptive Mitosis

  • Ranged units gain +2.5 range per Infusion

  • Melee units gain +20% health per Infusion

  • Keepers, Mandragoras, and Reavers are considered melee units

Double Infusion

  • Heroes and T1 (Broodwomb) units slow enemies on hit; affected enemies explode on death

    • They slow attack and movement speed; -10% per Stack; -50% Max

    • Each stack also deals 30 damage AoE when the target dies

    • Stacks fade away after 30sec

  • T2 (Incubator) units cause attacked enemies to spawn Arkanids on death

  • T3 (Elderwomb) units deal AoE damage and stun for 2 seconds every 7 seconds

Other Effects

  • Infused Life-steal upgrades provides 25% Life-steal after 1x Infusion

  • Infused units are 50% larger per Infusion

  • Infusing places units in a Cocoon, unable to move or attack, for roughly 12 seconds or roughly 3 seconds at level 12

    • Units immediately gain their infused stats, increasing their durability while cocooned

    • Units are healed for the duration of the Cocoon

    • At level 12, units gain +40% attack and movement speed for 10 seconds after exiting the Cocoon

  • Infusion cost varies based on each unit: {{stats-table|v1.eyJ2ZXJzaW9uIjoxLCJnYW1lTW9kZXMiOlsiY29vcCJdLCJzaG93VW5pdHMiOnRydWUsInNob3dCdWlsZGluZ3MiOmZhbHNlLCJ1bml0VHlwZXMiOlsiYXJteSIsImJ1aWxkZXIiLCJoYXJ2ZXN0ZXIiLCJoZXJvIiwibWVyYyIsInNwZWNpYWwiLCJ1bHRpbWF0ZSJdLCJidWlsZGluZ1R5cGVzIjpbXSwiYWRkT25UeXBlcyI6W10sImZhY3Rpb25zIjpbImFyYW5kaSIsImNoYWtydSIsImVuZGFyaSIsImZyZWUtY29yc2FpcnMiLCJncmVsbCIsImxlZ2lvbiIsIm1hcnJhbiIsInByb3RlY3RvcmF0ZSIsInZhbGthcnUiLCJ4b2wiXSwiY29sdW1ucyI6WyJuYW1lIiwiZmFjdGlvbiIsImhleGl0ZSIsImZsdXgiLCJpbmZ1c2FibGUiLCJpbmZ1c2VDb3N0Il0sInNvcnQiOlt7ImNvbHVtbiI6Im5hbWUiLCJkaXJlY3Rpb24iOiJhc2MifV0sInRhZ3MiOnsidmFsdWVzIjpbImVsaWdpYmxlOmluZnVzaW9uIl0sIm1vZGUiOiJvbmx5In19|layout=table}}

  • Infusion priority: Vynthra, allied Hero, Reaver, Mandragora, Lasher, then the rest

  • Infused Units provide more Faction Power if they die

Utility

  • Infusing units that are moving towards your main army helps them get there faster

  • Combat Infusion can save the life of units and provide a one-time battle boost

Nourishment Pod

Nourishing Pod

Grell T0 Supply Building

Provides 12 Supply. Heals nearby units.

  • Deploys 1 Nourishment Pod and 3 Seedlings at the target

  • Nourishment Pods heal nearby units and structures

  • Pods provide supply

  • Requires vision and build-able terrain, but can be used outside Biomass

  • 60-second cooldown

  • Immediately begins spreading Biomass

  • Units on Biomass take 25% less damage

Utility

  • Deploy near your expansion to make the building faster

  • Deploy near your designated production area for faster set-up

  • Deploy near choke-points/objectives to rapidly create defenses

  • Deploy between your army and the enemy in fights, to benefit from the damage reduction

Tree of Life

Tree of Life

Grell Ultimate Building

Revives units killed nearby and heals friendly units. Radius: 1500. Starting energy: 30.

  • Tree of Life does not expire, but can be destroyed

  • Costs 15 Top-Bar Power and has a 200-second cooldown

  • Spreads Biomass across its healing range

  • Heals (6hp/s) and revives units in a large area

  • Reviving costs energy; Cost depends on the unit

  • Healing does not cost energy

  • Revived units do not respawn with Infusion

  • Reviving a unit does not reduce the Faction Power gained from its death

  • Can revive the same unit multiple times

  • Can revive units that died shortly before deployment, within a roughly 2–3 second window

Utility

  • Deploy between your army and the enemy right as a dangerous fight begins

Destroyer

Destroyer

Grell Co-Op Army Unit

Massive timed-life guardian.

Boomer

Grell Co-Op Army Unit

Timed-life explosive unit.

  • Spawns a massive, durable Reaver with 7,349 health but without Ravage

  • Costs 30 Top-Bar Power and has a 180-second cooldown

  • Can be infused for 100 Top-Bar Power and retains Infusion for future spawns

  • Expires after 40 seconds and spawns 10 Boomers on death

  • Infused Destroyers spawn more Boomers upon death

  • Is selected by the All Army hotkey

  • Vynthra can use Channel to heal the Destroyer and extend its duration by a few seconds

  • Both the Destroyer, and its Boomers can target Air too

Boomer

Grell Co-Op Army Unit

Timed-life explosive unit.

  • Destroyers also periodically create 1 Boomer

  • Boomers deal 400 damage with bonus damage against structures

  • Boomers are slow and expire after 15 seconds

  • Boomers explode immediately on death, or after a 1–2 second delay when attacking normally

Utility

  • Great tank for pushing Monstrosities & Bosses; Cannot Solo any of them however.

  • Good support for pushing into larger bases