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ABES

Attack-Based Energy System - a combat-driven energy mechanic where units build energy through attacking to power special abilities, encouraging aggressive gameplay.

Attack-Based Energy System - a combat-driven energy mechanic where units build energy through attacking to power special abilities, encouraging aggressive gameplay.

Overview

ABES (Attack-Based Energy System) is a combat-driven energy mechanic where units build energy through attacking to power special abilities, encouraging aggressive gameplay.

Energy Generation

Standard Generation

  • Rate: +1 ABES energy per attack made

  • Maximum Pool: Usually equals the highest ABES cost of any unit ability

  • Combat Requirement: Energy only generates through actual attacks

Special Cases

  • Behemoth Exception: Some abilities require kills instead of just attacks

  • Pool Variations: Certain units may have custom energy pool sizes

Auto-Fire Attacks

  • Trigger: Automatically fire when energy requirement is met

  • Seamless Integration: Don't interrupt regular attack cooldown cycles

  • Immediate Use: Energy is consumed instantly upon reaching threshold

Spells (Activated Abilities)

  • Manual Cast: Require player input to use

  • Energy Banking: Can save energy for strategic timing

  • Tactical Choice: Player decides when to spend accumulated energy

Aggressive Playstyle

  • Combat Rewards: More attacks = more ability usage

  • Engagement Incentive: Passive units don't generate ABES energy

  • Sustained Combat: Extended fights favor ABES units

Tactical Considerations

  • Target Selection: Attack frequency affects energy generation

  • Ability Timing: Balance auto-fire vs activated ability usage

  • Unit Positioning: Keep ABES units in combat for maximum energy generation