Reanimate is a Legion necromantic ability that enhances a unit's performance (+30% speed) before death, then grants it a second life with reduced capabilities (-30% speed).
Overview
Reanimate is a Legion necromantic ability that enhances a unit's performance before death, then grants it a second life with reduced capabilities.
Phase 1: Living Enhancement
Enhanced Performance
Duration: Until the unit dies
Attack Speed: +30% faster attacks
Movement Speed: +30% faster movement
Tactical Advantage: Improved combat performance and mobility
Risk Taking: Enhanced units can afford aggressive positioning
Phase 2: Undead Resurrection
Necromantic Revival
Trigger: Automatic upon death
Attack Speed: -30% slower attacks (compared to original)
Movement Speed: -30% slower movement (compared to original)
Second Life: Unit returns to combat with reduced effectiveness
Extended Value: Continues fighting beyond initial death
Strategic Applications
Reanimate provides value across both enhancement phases:
Pre-Death Benefits
Living Enhancement Value
Enhanced Combat: Faster attacks increase damage output
Improved Mobility: Faster movement for positioning and retreats
Aggressive Tactics: Enhanced units can take more risks
Force Multiplication: Boosted performance during critical moments
Post-Death Benefits
Resurrection Value
Extended Presence: Unit continues fighting after first death
Resource Efficiency: Gain extra value from initial unit investment
Disruption: Continued battlefield presence complicates enemy plans
Psychological Impact: Forces enemies to kill units twice
Unit Selection Strategy
Optimal Targeting
High-Value Targets: Best used on expensive or important units
Frontline Units: Maximize both enhanced and reanimated combat time
Mobile Units: Movement speed bonus enhances tactical flexibility
Core Army: Apply to units central to your battle strategy