ZeroSpace uses a comprehensive armor type system with Light, Medium, Heavy, Building, and Hero categories that creates tactical depth through damage bonuses and strategic counter-play.
Overview
ZeroSpace uses a comprehensive armor type system that creates tactical depth through damage bonuses and strategic counter-play.
Primary Armor Types
Core Combat Categories
Light Armor: Fast, mobile units with low health
Medium Armor: Balanced units with moderate survivability
Heavy Armor: Durable units designed to absorb damage
Building Armor: Structures and defensive installations
Hero Armor: Unique units with special resistances
Special Categories
Specialized Classifications
Harvester: Resource gathering units with unique vulnerabilities
Flyer: Non-armor tag for air units with specific targeting rules
Strategic Role: Purpose-built units with specialized functions
Targeting Rules: Special interaction mechanics
Damage Bonus System
The armor system creates strategic counter-play through damage modifications:
Bonus Damage Mechanics
Counter-Play System
Example: Some weapons deal +75% damage to heavy armor
Strategic Impact: Encourages diverse unit compositions
Counter-Play: Players must consider armor matchups in engagements
Dynamic Combat: Armor matchups affect battle outcomes
Tactical Strategy
Strategic Applications
Unit Composition: Mix armor types to avoid being hard-countered
Target Prioritization: Focus fire on armor types your units counter
Positioning: Protect vulnerable armor types with resistant ones
Tech Choices: Research upgrades that benefit your preferred armor types